2006 Recreate This Fear
Title: Recreate This Fear¶
Folklore Type: memorate, dream¶
Contents:¶
"[Stuart] What makes this the scariest Project Zero game so far?
[Shibata] I believe that our method to invoke the fear in the player's own imagination maximizes the recipient's fear. We do not simply show scary things, but provide fragmental information and create a situation that forces the player to imagine these horrors. This is scarier. I personally call it, 'Subtracting horror.'
I'm assuming that other horror game creators base their games on films or novels. However, in my case, I created the audio and the visuals based on my personal ghost experience and nightmares. I try to recreate this fear when people play my games. I think that this fact makes Project Zero 3 the scariest game."
Context:¶
In this interview excerpt, Shibata discusses what makes the Fatal Frame series, also known as the Project Zero series in Japan, scary. Shibata attempts to recreate his own experiences and nightmares in the game, lending realism to the horror.
This excerpt is taken from a Q&A originally released by Take Two from which Stuart then edited and copied into an article he posted for The Guardian. This article was published ahead of the release of Fatal Frame: The Tormented to North America on the PlayStation 2 platform.
Source Information¶
Original Source Citation: Stuart, Keith. "'I call it, 'Subtracting horror.'' Project Zero Creator Speaks..." The Guardian. February 7, 2006. https://www.theguardian.com/technology/gamesblog/2006/feb/07/post13.
| Source Type: | interview |
| Source URL: | https://www.theguardian.com/technology/gamesblog/2006/feb/07/post13 |
| Date Published: | 2006-02-07 |
| Date Collected: | 2023-07-28 |
| Associated File Name: | Stuart-2006-I Call It subtracting Horror.pdf |