2005 Like Experiencing the Real Poltergeist
Title: Like Experiencing the Real Poltergeist¶
Folklore Type: memorate, dream¶
Contents:¶
"The Fatal Frame series is inspired by my own nightmares. It's the worst nightmare imaginable.
There is another important factor. I personally have experienced poltergeists since I was young. I can't forget what I saw and heard during those encounters. The way the ghosts look and sound in the game is an accurate portrayal of what I've experienced. Some of the ghosts' sound was done by me because I knew how to accurately replicate the sound. Therefore, playing Fatal Frame is like experiencing the real poltergeist."
Context:¶
In this blog excerpt, Shibata discusses influences that go into the Fatal Frame series. He draws from his dreams and personal encounters with the supernatural hoping to give similar experiences to the player.
This excerpt is taken from a series of blog posts, called "Developer Diaries" written ahead of the release of Fatal Frame III: The Tormented for North America in 2005 on the PlayStation 2 platform. These posts are intended to give insight into the process of developing a given game, as well as act as a source of PR for the game's release.
Source Information¶
Original Source Citation: Shibata, Makoto. "Fatal Frame III: Dev Diary #1." GameSpy. October 14, 2005. http://ps2.gamespy.com/playstation-2/fatal-frame-3/657985p1.html.
| Source Type: | blog |
| Source URL: | http://ps2.gamespy.com/playstation-2/fatal-frame-3/657985p2.html |
| Date Published: | 2005-10-14 |
| Date Collected: | 2023-07-31 |
| Associated File Name: | Shibata_Fatal Frame III Dev Diary 1_Part 2.pdf |